Table: effects of hits on infantry and support weapon crews

Rules for Miniature Wargaming

Hits on infantry and support weapon crews

Table Effects of hits on infantry in combat

Roll (2D6) Effect Consequence
2,5,8,11 Killed
  • Remove unit from the field
  • Leave gear on the field
  • Adjust combat score
3,6,9,12 Injured
  • Place injured token on or besides unit
  • Unit will suffer a permanent -1 on attack
  • Unit may not double move
  • unit suffers a -2 on all morale checks
  • Another injury will lead to death
  • unit may only be healed by medic
  • Another injury will lead to death
4,7,10 Suppressed
  • Place suppressed token on or besides unit
  • Unit may not be activated in this or the next turn
  • Two suppressed tokens will make the unit surrender
  • Unit may be rallied by ranking officer or squad leader

Note: While effects on infantry apply to a single soldier, effects on crew members are played cumulatively and are not attributed individually. This means you roll 2D6 until you have reached the number of crew members possibly effected. Every two injury tokens lead to a death of one crew member. Every two suppressed tokens will make one crew member surrender. And so on.