Table: high explosive ammo vs. softskin transports

Rules for Miniature Wargaming

Table Hits with high explosive (HE) ammo on softskin vehicles

Roll (2D6) Effect Consequence
2,6 Shell explodes close to the vehicle, driver panics
  • Immediately roll for a double move of the vehicle. Vehicle will move in the opposite direction of where the enemy fire came from
  • Softskin vehicle may be activated next turn
3,7,10 Major damage, vehicle breaks down
  • Attacking player chooses in which direction to unload the passengers
  • All passengers are unloaded in a range of 5cm / 2in from the softskin vehicle
  • All passengers have to pass a morale check
  • Softskin vehicle may not be activated next turn
  • Wreck may be used as cover
  • Adjust combat score
4,8,11 Vehicle explodes
  • All crew and passengers are killed
  • Wreck may not be used as cover
  • Adjust combat score
5,9,12 Passenger killed
  • Attacked player chooses which passenger is killed
  • If the attacker used an autocannon for the attack, roll 1D3 for the number of passengers killed
  • Softskin vehicle may be activated next turn
  • Adjust combat score accordingly