Table: high explosive ammo vs. abandoned softskin vehicles

Rules for Miniature Wargaming

Table high explosive (HE) ammo vs. abandoned softskin vehicles

Roll (2D6) Effect Consequence
2,6 HE shell explodes close by and causes minor damage
  • Vehicle may be entered by infantry or crew
  • Vehicle still operable, mobility reduced by 1D6
  • Vehicle may be used as cover
3,7,9,11,12 Vehicle breaks down
  • Vehicle may be used as cover.
  • Adjust combat score
4,8,10 Vehicle explodes
  • Infantry in a 10cm / 4in radius have to check if hit
  • Softskin vehicles in a 5cm / 2in radius have to check if affected by HE
  • Vehicle burns, may not be used as cover.
  • Burning vehicle blocks line of sight
  • Adjust combat score