Table: small calibers vs. horses

Rules for Miniature Wargaming

Table small caliber hits on horses

Roll (2D6) Effect Consequence
2,6,9 Shell whizzes by, horse panics
  • Immediately perform a double move
  • Roll 8D6 for direction of the double move
  • Horse is spent for the current turn
  • Horse may be activated / manned next turn
3,7,10,12 Horse injured
  • Horse may be activated / manned next turn but looses half of its mobility
  • A second injury will lead to death
5,8,11 Horse dies
  • Rider has to check for effect (use table hits on infantry)
  • Adjust combat score