Table: small calibers vs softskin transports

Rules for Miniature Wargaming

Table small caliber hits on softskin transport vehicles

Roll (2D6) Effect Consequence
2,6 Vehicle stops and unloads passengers
  • Attacked player chooses in which direction to unload the passengers
  • All passengers are unloaded in a range of 5cm / 2in from the softskin vehicle
  • Softskin vehicle may be activated next turn
3,7,10 Vehicle breaks down
  • Attacking player chooses in which direction to unload the passengers
  • All passengers are unloaded in a range of 5cm / 2in from the softskin vehicle
  • All passengers have to pass a morale check
  • Softskin vehicle may not be activated next turn
  • Wreck may be used as cover
  • Adjust combat score
4,8,11 Driver panics
  • Immediately roll for a double move of the vehicle. Vehicle will move in the opposite direction of where the enemy fire came from
  • Softskin vehicle may be activated next turn
5,9,12 Passenger killed
  • Attacked player chooses which passenger is killed
  • If the attacker used a machine gun for the attack, roll 1D6 for the number of passengers killed
  • Softskin vehicle may be activated next turn
  • Adjust combat score accordingly