Melee
To engage in melee presents a higher chance of killing enemy infantry or at least of making enemy units surrender. Infantry units may engage in melee if the target(s) is (are) within a range of 10 cm / 4 in.
Each infantry level and ranking officers have their own melee value.
Table melee values for infantry, crews, squad leaders and officers
Type | Roll needed in melee (4D6) | Melee bonus |
Conscript | 15 and below | Weapon bonus |
Regular | 16 and below | Weapon bonus |
Elite | 17 and below | Weapon bonus |
Squad leader | Depends on quality level | +1 (plus weapon bonus) |
Ranking officer | 18 and below | Weapon bonus |
The melee value is boosted by some main and side weapons. You can identify these weapons by their melee bonuses shown in the doctrine lists or on the weapon counters (see weapon counter on the left). Also, when defending a building, any infantry unit or ranking officer will also get a +1 on their melee value.
To engage in melee the attacker and the attacked player roll 4D6 simultaneously. If the number matches the melee value (+ bonuses / – penalties) the enemy is hit.
Effects of hits in melee
Roll (2D6) | Effect | Consequence |
2,3,4,5,6 | Kill |
|
7,8,9,10,11 | Injury |
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