Panzerfausts, Bazookas and Panzerschrecks

Rules for Miniature Wargaming

Panzerfausts, Bazookas and Panzerschrecks

Panzerfausts, Bazookas and Panzerschrecks are considered as side weapons in Burst of Fire. They may be carried by infantry and be used to destroy or at least damage enemy armored vehicles. While the Panzerfaust was a recoiless rifle armed with a self propelled warhead, the bazooka and its german counterpart the Panzerschreck were also recoilless rifles but in fact handheld rocket launchers. During World War Two these weapons were limited in range and accuracy.

All of these weapons had limited range. Here is a look at their maximum effective range.

Table maximum range Panzerfausts, Panzerschrecks and Bazookas

Weapon Maximum effective range
Panzerfaust 30 (also Faustpatrone) 20cm / 8in
Panzerfaust 60 40cm / 16in
Panzerfaust 100 75cm / 30in
Bazooka 75cm / 30in
Panzerschreck 110cm / 44in

Like with hand grenades or artillery the attacker has to perform an accurracy roll (4D6) first to see if the shooter is able to correctly aim at the target. Like with artillery and handgrenades bonuses for veterancy are added.

Table accuracy roll Panzerfaust

Distance to target Needed roll
below 15cm / 6in 20
15 to 30cm / 6 to 12in 18
30 to 45cm / 12 to 18in 16
45 to 60cm / 18 to 24in 14
60 to 75cm / 24 to 30in 12
more than 75cm 10

Bazookas and Panzerschrecks were more accurate than Panzerfausts but also had their limitations. In Burst of Fire Panzerschrecks and Bazookas are handled likewise in their effectivity because the Schreck was heavily inspired by the american Bazooka M1.

Table accuracy roll Panzerschreck and Bazooka

Distance to target Needed roll (4D6)
below 30cm / 12in 20
30 to 45cm / 12 to 18in 18
45 to 60cm / 18 to 24in 16
60 to 75cm / 24 to 30in 14
more than 75cm 12

Every successful accuracy roll is followed by an attack roll (2D6). If the attack roll is successful the effect roll follows. Use table for effects of hits by armor piercing rounds vs. armored vehicles.

Every unsuccessful accuracy roll is followed by a drift (8D6) roll.

Table drift direction Panzerfausts, Panzerschrecks and Bazookas

Roll (8D6) Drift direction
4,8,12,16,20,24,28,32,36,40,44 Shot missed to the right side of the target
5,9,13,17,21,25,29,33,37,41,45 Shot missed to the left side of the target
6,10,14,18,22,26,30,34,38,42,46 Aimed too low, explosion in front of the target
7,11,15,19,23,27,31,35,39,43,47 Aimed too high, shell will not explode on the map
48 Reroll

Like with hand grenades the drift distance is determined by rolling a D6.

Table drift distance Panzerfausts, Panzerschrecks and Bazookas

Roll (1D6) Drift distance
1,2 5cm / 2in
3,4 10cm / 4in
5,6 15cm / 6in

In case the rocket or hollow charge drifts on the position of an armored vehicle use its AP value to determine if the unit is hit. On soft targets use the HE value.

Note: This is no action movie, so no active firing a Bazooka or Panzerfaust at single soldiers. It may happen inadvertedly though when a Panzerfaust, Panzerschreck or Bazooka is misfired.

Ammo for Panzerfausts, Panzerschrecks and Bazookas

Panzerfausts are disposables. They may be fired once per game. A soldier may carry multiple Panzerfausts.

Bazookas and Panzerschrecks have a maximum ammo of three shots per game.