Combat: rangebands

Rules for Miniature Wargaming

Range (or how far the enemy is away) matters!

Because of the scale Burst of Fire operates, most of the weapons do not have limitations on maximum range. A Karabiner 98, for example, had an effective range of 500 meters, while games in Burst of Fire rarely exceed 200 meters of distance. However, artillery pieces do have a minimum range of 50 cm / 20 in.

In Burst of Fire the closer your troops advance to the enemy positions, the easier it will be for them to hit enemy soldiers and vehicles. There are three range bands in Burst of Fire: far, medium and close range.The closest two offer bonuses for attacking units. General range bands with bonuses for all weapons except grenades:

Table range bands

Range band Distance Attack bonus
Far More than 100cm /40in 0
Medium Less than 100cm / 40in +4
Close Less than 50cm / 20in +8