Machine guns overheating
When opting for the double burst on MGs, that means shooting twice in one turn, the player must roll a 2D6 to check if the gun is overheating. An overheated gun has to cool down for one turn. A cool-down token is placed beside or under the miniature or miniature token.
SMGs, 20mm cannons or ARs do not have to check for overheating.
Table overheat check machine guns
| Roll (2D6) | Effect | Consequence |
| 2,3,4,5,6 | Machine gun overheats |
|
| 7,8,9,10,11,12 | Machine does not overheat |
|
Note: machine guns and autocannons that are not mounted on vehicles do need a crew. For light machine guns you need a gunner and a loader. Heavier stationary machine guns and autocannons need a crew of at least three men. When a machine gun or autocannon looses 50 percent of its crew it also looses the ability to shoot twice per turn.
