Machine guns suppressing enemy units
Any machine gun may try to suppress enemy infantry, vehicles, planes and support weapons. While it will be relatively easy to suppress infantry, it will be harder to suppress a support weapon and a lot harder to suppress a tank.
Roll 4D6 (just like an attack roll) to see if the attempt to suppress the enemy unit was successful. Suppressed units will be pinned for one turn and not be able to perform an action.
Units with multiple crew members are suppressed for one turn when the number of suppressed tokens matches the number of crew members. One shot is good for one suppressed token.
Use the following table to see if the attempt to suppress was successful.
Table machine guns suppressing enemy units
Unit type | Needed roll to suppress (4D6) |
Infantry | 18 or lower |
Softskin vehicles and support weapons without shield | 14 or lower |
AFVs with armor below 2 and support weapons with shield | 12 or lower |
AFVs with armor 2 and more | 10 or lower |
Planes | 7 or lower |
Note: Bonuses for range bands and veterancy are added to the number players need to roll. Penalties for cover, injuries, conscript status are subtracted from the number.