Game mode: breakthrough / hold the line

Rules for Miniature Wargaming

Breakthrough / hold the line

The highest Roll on the D6 determines the attacking player/team in non campaign games.

Win conditions attacker: Punch through the enemy lines. You have to reach the edge of the enemy deployment zone with 5 units minimum.

Win conditions defender: Hold the line. Do not let more than 4 enemy units reach the outer edge of our deployment zone or make the enemy withdraw. If you hold the line for more than 5 turns, victory is guaranteed.

Available points:

  • Attacker 150
  • Defender 100