These bots will help you deploy enemy troops and to randomize the forces you are going up against. The possibility of detachments you will go against will definitely grow over time. The bot will pick detachments that are in the 150 point range.
Detachment Bot
Nation, Doctrine, Detachment Bot
Nation Doctrine Detachment | Selection Nation Doctrine Detachment |
---|---|
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet Union // Doctrine: Infantry // Detachment: Border Guard ------- Actions per Turn: 30 ------- Selected units: Ranking Infantry Officer, PPD (primary), RG 41 frag grenade, 2 smoke grenades (side) // 11 Conscripts - 10 M91/30 rifles, 1 DP27 LMG (all primary) // 1 Regular (Squad Leader), 1 PPD SMG (primary) // 1 Maxim MMG (Support Weapon), 3 conscript crew // 1 T35 Heavy Tank (AFV), 10 conscript crew // 1 Tank Traps (Fieldworks - 20 x 20 cm / 8 x 8 in) ------- Special Deployment: All units may deploy 50 cm / 20 in from the table edge owned by the fielding player. ------- Perk: Units in cover will receive another +1 on the cover level. ------- Number of Random Event & Effect Cards to draw: 1 // Card Pool: // Minefield // Field Promotion // Heat // Medic // Close Combat Training // Camo Nets // War Hero // Reinforcements // Barbed Wire // Artillery Barrage // Traitors // Tank Traps // ------- End of message | Message from our headquarter "Enemy detachment detected": ------- Nation: USA // Doctrine: Infantry // Detachment: Regular Infantry ------- Actions per turn: 33 ------- Selected Units: Ranking Infantry Officer armed with M1 Thompson SMG, M18 smoke grenade // 11 conscript infantry with Springfield 1903 ifles // 1 conscript infantry with BAR // 2 regular infantry with M1 Garand and 2 MK2 grenades // 1 Veteran (Squad Leader), M3 SMG (primary), 2 MK3 grenades, 1 smoke grenade // 1 Veteran, Boys AT-Rifle (primary), 1 Colt M1903 (side) // 1 Oerlikon AA gun (Support Weapon), 4 regular crew // 1 GMC CCKW truck // 1 M5 Anti Tank gun with 9 conscript crew // ------- Special Deployment: none. ------- Perk: Before setup roll 2D6. Should the result be 6 or lower, roll another 4D6 for additional points. These additional points may be spent for additional infantry and handheld primary and side weapons. ------- Number of Random Event & Effect Cards to draw: 1 // Card Pool: // Minefield // Field Promotion // Heavy Fog // Medic // Close Combat Training // Camo Uniforms // War Hero // Reinforcements // Barbed Wire // Artillery Barrage // Traitors // Tank Traps // ------- End of message |
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet Union // Doctrine: Infantry // Detachment: Mountain Troops ------- Actions per Turn: 35 ------- Selected units: Ranking Infantry Officer, 1 TT33 // 20 Regular infantry, 18 M91/30 rifles, 2 PTRD AT rifles // 2 Elite infantry (Squad Leaders), 2 SVT 40, 4 RPG 43 // 1 M1937 AT Gun, 5 regular crew ------- Special Deployment: When deployed in mountain terrain 1D6 of infantry may deploy in close range to the enemy. Each detachment will receive 1D6 of horses. ------- Perks: Mountain troops do not receive any penalty when moving through different types of terrain. ------- Number of Random Event & Effect Cards to draw: 2 // Card Pool: // Swift Movement // Field Promotion // Heavy Fog // Medic // Close Combat Training // Camo Uniforms // War Hero // Camo Nets // Performance Enhancers // Support Drop // Enemy Propaganda // APCR------- End of message | |
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet Union // Doctrine: Infantry // Detachment: Paratrooper ------- Actions per turn: 21 ------- Selected Units: Ranking Infantry Officer, PPD SMG (primary), 1 RG 41 frag grenade, 2 smoke grenades (side) // 6 Veterans, 2 PPD SMG, 1 DP27 LMG, 3 SVT40 rifles (all primary), 3 RPG40 AT grenades, 1 Molotov, 2 RG41 grenades (all side) // 1 Veteran, M91/30 sniper rifle (primary) // 1 Veteran, PTRD AT-rifle (primary), Nagant M1895 pistol (side) // 1 T26 37mm (AFV, light tank), 3 regular crew ------- Special Deployment: 1D6 of paratroopers may deploy behind enemy lines. 1 support weapon may deploy in close range to the enemy. ------- Perk: Soldiers ignore all penalties on attack rolls caused by injury. The detachment may ignore the first two suppressed tokens dealt to it during the game. ------- Number Random Event & Effect Cards to draw: 2 // Card Pool: // Swift Movement // Field Promotion // Heavy Fog // Medic // Close Combat Training // Camo Uniforms // War Hero // Camo Nets // Performance Enhancers // Support Drop // Enemy Propaganda // APCR // ------- End of message | |
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet // Doctrine: Infantry // Detachment: Light cavalry ------- Selected Units: Ranking Infantry Officer, PPD SMG (primary), 1 RG 41 frag grenade, 2 smoke grenades (all side) // 5 Regulars, 5 with M91/30 rifles (primary) and 1 RG41 grenade each (side) // 3 Veterans, 1 PPD SMG, 1 DP27 LMG, 1 with M91/30 rifle (all primary), 2 RPG 40 AT grenades // 1 Regular, PTRD AT Rifle (primary), Nagant M1895 pistol // 10 Horses (Transport) all mounted with soldiers above plus Officer 1 T26 Light Tank 37mm, 3 veteran crew ------- Special Deployment: 1D6 of mounted cavalry may start in close range (75 cm to 100 cm / 30 in to 40 in) to the enemy forces. ------- Number of Random Event & Effect Cards to draw: 2 // Card Pool: Swift Movement // Field Promotion // Rain & Mud // Medic // Close Combat Training // Camo Uniforms // War Hero // Performance Enhancers // Support Drop // Artillery Barrage // Traitors // Panzer Ace // ------- End of message | |
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet Union // Doctrine: Infantry // Detachment: Motorized Infantry // ------- Actions per turn: 29 ------- Selected Units: Ranking Infantry Officer, PPD (primary), RG 41 frag grenade, smoke grenade (all side) // 10 Conscripts - 5 with M91/30 rifles, 3 with SVT 40 (all primary), 4 with RG41 frag grenades (side) // 1 Regular, DP27 LMG (primary), smoke grenade (side) // 1 Veteran (Squad Leader), PPD SMG (primary), smoke grenade (side) // 1 Veteran, 1 PTRD AT-Rifle (primary), 1 Nagant M1895 pistol (side) // 2 PMZ motorcycles (Transport) - man with infantry above // 1 M3A1 Scout car (Transport/AFV) - man with infantry above // 1 BA20 Armored Car, 2 conscript crew ------- Special Deployment: 1 transport may deploy 50 cm / 20 in from the table edge owned by the fielding player. ------- Perk: Infantry may embark or disembark transports without having to spend an action for it. ------- Number of Random Event & Effect Cards to draw: 2 // Card Pool: // Swift Movement // Field Promotion // Rain & Mud // Medic // Close Combat Training // Camo Uniforms // War Hero // Reinforcements // Performance Enhancers // Support Drop // Enemy Propaganda // Mechanic // ------- End of message | |
Message from our headquarter "Enemy detachment detected": ------- Nation: Soviet Union // Doctrine: Infantry // Detachment: Regular Infantry ------- Actions per turn: 27 ------- Selected Units: Ranking Infantry Officer armed with PPD, RG 41 frag grenade, smoke grenade // 10 Conscripts - 8 with M91/30 Rifles, 2 with SVT40 Rifles - (primary), 3 with RG41 frag grenade (side weapon) // 1 Regular with DP27 LMG (primary), RG41 frag grenade // 1 Veteran (Squad Leader), PPD SMG (primary), RG 41 frag grenade, smoke grenade // 1 Veteran, PTRD AT-Rifle (primary), 1 Nagant M1895 pistol (side) // 1 M1937 Light AT gun (Support Weapon), 5 regular crew // 1 BA 6 Armored Car (AFV), 4 concript crew ------- Special Deployment: none ------- Perk: Roll 2 D6, if the result is 8 or higher, you may deploy an additional infantry squad (1 regular, 11 conscripts with M91/30 rifles) for free. ------- Number of Random Event & Effect Cards to draw: 1 // Card Pool: // Minefield // Field Promotion // Heavy Fog // Medic // Close Combat Training // Camo Uniforms // War Hero // Reinforcements // Barbed Wire // Artillery Barrage // Traitors // ------- End of message | |
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet Union // Doctrine: Armor // ------- Actions per turn: 19 Detachment: Armored Reconnaissance ------- Selected units: Ranking Armor Officer, Command vehicle 1 T26 45mm, 3 elite crew // 2 Conscripts, 2 M91/30 rifles // 4 Regulars, 1 DP27 LMG, 3 M91/30 rifles // 1 M3A1 Scout Car (Transport/AFV), man with infantry above // 1 BA 20 Armored Car (AFV), 2 elite crew // 1 BT 5 Light Tank (AFV), 3 elite crew // 1 T26 Light Tank (AFV), 3 regular crew // 1 BT 7A, 3 elite crew ------- Special Deployment: 2 vehicles may deploy in medium range to the enemy ------- Perk: Vehicles may reroll the lowest die of each movement action. ------- Number Random Event & Effect Cards to draw: 1 // Card Pool:// Swift Movement // Field Promotion // Heat // Mechanic // Prototype // Optics Upgrade // War Hero // Artillery Barrage // Performance Enhancers // Panzer Ace // Traitors // APCR ------- End of message | |
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet Union // Doctrine: Armor // Detachment: Tank Corps ------- Actions per turn: 17 ------- Selected Units: Ranking Armor Officer, command vehicle 1 T34 1941, 4 elite crew // 6 Conscripts, 1 DP27 LMG, 5 M91/30, 1 smoke grenade // Armored Car 1 BA20, 2 regular crew // 1 T26 Twin MG, 3 elite crew // 1 KV1A, 5 regular crew // 1 T40, 2 regular crew ------- Special Deployment: 1 tank may enter the board edge on the flank of the enemy. ------- Perk: All crews will ignore their first morale check of the game. ------- Number of Random Event & Effect Cards to draw: 1 // Card Pool: // Swift Movement // Reinforced Armor // Heat // Mechanic // Prototype // Optics Upgrade // War Hero // Artillery Barrage // Performance Enhancers // Panzer Ace // Traitors // APCR // ------- End of message | |
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet Union // Doctrine: Support // Detachment: Anti Tank and Artillery Support ------- Actions per turn: 21 ------- Selected Units: Ranking Support Officer, 1 TT33, 1 smoke grenade // 5 Conscripts, 5 M91/30, 4 smoke grenades // 5 Regular Infantry, 3 M91/30, 2 SVT 40, 4 Molotov Cocktails // Maxim M1910, 3 elite crew // 1 SU 122, 6 regular crew // 1 SU76, 4 conscript crew // ------- Special Deployment: 2 support weapons may deploy in medium range to the enemy. Perk: Anti tank and artillery units in ambush mode are not automamatically spotted when the enemy is in close range. ------- ------- Number of Random Event & Effect Cards to draw: 1 // Card Pool: // Tank Traps // Field Promotion // Heat // Medic // Close Combat Training // Minefield // War Hero // Camo Nets // Artillery Barrage // Support Drop // Enemy Propaganda // APCR ------- End of message | |
Message from our headquarter "Enemy detachment detected" ------- Nation: Soviet Union // Doctrine: Support // Detachment: Anti Air and Air Support ------- Actions per turn: 20 ------- Selected Units: Ranking Support Officer, 1 TT33, 1 smoke grenade // 5 Conscripts, 5 M91/30 // 5 Regular Infantry, 3 M91/30, 2 PPSh 41, 3 Smoke grenades // 1 Bofors L60, 5 elite crew // 1 Jak 1, 1 elite pilot // ------- Special Deployment: 2 support weapons may deploy in medium range to the enemy. ------- Perk: All planes will ignore the first morale check of the game. Anti air guns may fire at enemy planes at any time, even during the enemy turn. ------- Number of Random Event & Effect Cards to draw: 1 // Card Pool: // Tank Traps // Field Promotion // Heat // Medic // Close Combat Training // Minefield // War Hero // Camo Nets // Artillery Barrage // Support Drop // Enemy Propaganda // APCR ------- End of message | |
Message from our headquarter "Enemy detachment detected": ------- Nation: USA // Doctrine: Infantry // Detachment: Regular Infantry ------- Actions per turn: 33 ------- Selected Units: Ranking Infantry Officer armed with M1 Thompson SMG, M18 smoke grenade // 11 conscript infantry with Springfield 1903 ifles // 1 conscript infantry with BAR // 2 regular infantry with M1 Garand and 2 MK2 grenades // 1 Veteran (Squad Leader), M3 SMG (primary), 2 MK3 grenades, 1 smoke grenade // 1 Veteran, Boys AT-Rifle (primary), 1 Colt M1903 (side) // 1 Oerlikon AA gun (Support Weapon), 4 regular crew // 1 GMC CCKW truck // 1 M5 Anti Tank gun with 9 conscript crew // ------- Special Deployment: none. ------- Perk: Before setup roll 2D6. Should the result be 6 or lower, roll another 4D6 for additional points. These additional points may be spent for additional infantry and handheld primary and side weapons. ------- Number of Random Event & Effect Cards to draw: 1 // Card Pool: // Minefield // Field Promotion // Heavy Fog // Medic // Close Combat Training // Camo Uniforms // War Hero // Reinforcements // Barbed Wire // Artillery Barrage // Traitors // Tank Traps // ------- End of message | |
Message from our headquarter "Enemy detachment detected": ------- Nation: USA // Doctrine: Infantry // Detachment: Motorized Infantry ------- Actions per turn: 29 ------- Selected Units: Ranking Infantry Officer armed with M1 Thompson SMG, M18 smoke grenade // 6 conscript infantry with Springfield 1903 rifles // 1 regular infantry with M1941 Johnson // 2 regular infantry with M1 Garands // 1 regular infantry with M1A1 flamethrower // 1 regular infantry (Squad Leader), M1 Thompson (primary), 1 smoke grenade // 2 M2 Halftracks // 1 M8 Greyhound with 4 conscript crew // 1 Willis MB with .50 cal and 1 conscript driver // ------- Special Deployment: 1 transport may deploy 50cm / 20in from the table edge owned by the player. ------- Perk: Infantry may embark or disembark transports without having to spend an action for it. ------- Number of Random Event & Effect Cards to draw: 1 // Card Pool: // Swift Movement // Field Promotion // Rain & Mud // Medic // Close Combat Training // Camo Uniforms // War Hero // Reinforcements // Performance Enhancers // Support Drop // Enemy Propaganda // Mechanic // ------- End of message |
Deployment Bot
General notes:
- When deploying a bot detachment deploy in order of listed units
- except for ranking officers – they will always be placed last. They have to be placed by the human player(s) where they can command the most units.
- Always look for special deployment rules a detachment has. You can find them in the detachment description.
- Always refresh this page for every enemy unit you place. (Be sure to write down the enemy detachment first!!)
Flank Deployment
Flank |
---|
middle |