This table will automatically determine which consequences hits on infantry, vehicles, support weapons and planes will have in Burst of Fire. To roll 2D6 press F5 on your keyboard or refresh the page on your mobile device.
Rules for Miniature Wargaming
This table will automatically determine which consequences hits on infantry, vehicles, support weapons and planes will have in Burst of Fire. To roll 2D6 press F5 on your keyboard or refresh the page on your mobile device.
Your Roll | Combat Situation | Consequence | Next step |
---|---|---|---|
9 | Infantry ranged combat | suppressed token (2 max) | |
Infantry close assault | injury token (2 max) | ||
AP vs. AFVs | Combat Score | ||
HE vs. abandoned softskins | Combat Score + blast radius | ||
Small calibers vs. abandoned softskins | may be activated next turn | ||
Hits on abanoned horses | retreat 20cm | ||
HE vs support weapons | Combat Score | ||
HE vs. planes | pierced token (2 max) | ||
HE vs. softskins | Combat Score | ||
Small calibers vs. softskins | roll for double move |
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