Combat: Accuracy roll & drift roll

Rules for Miniature Wargaming

Accuracy roll & drift roll: artillery, grenades & panzerfausts

An accuracy roll is mandatory when using artillery, hand grenades or handheld AT weapons armed with hollow charges and rockets like the Panzerfaust, Panzerschreck and Bazooka. During combat grenades or shots from recoilless rifles as the panzerfaust may be misplaced by soldiers handling them. Artillery like mortars mostly did not have good accuracy during World War 2.

The accuracy/aim roll will determine if the targeted location is hit by the shell, rocket or grenade. The accuracy/aim roll is performed with 4D6.

Everytime the accuracy roll fails it is followed by the drift roll, using 8D6. Because if the needed accuracy is not met, the explosion may harm other enemies or even friendly units. Accuracy and drift roll are followed by the attack roll to see if the explosion will harm the target(s).

Note: bonuses, for elite soldiers and crews p.e., as well as penalties, for conscript soldiers or crews handling the weapon, will be added to or subtracted from the accuracy roll and not from the attack roll.