Game mode: surrounded

Rules for Miniature Wargaming


The highest Roll on the D6 determines the attacker in non campaign games.

Win conditions attacker: The enemy is surrounded. Crush resistance and destroy the enemy forces or make them surrender.

Win conditions defender: You are encircled by the enemy. To preserve as many fighting men as you can, break out or make the enemy withdraw because of heavy casualties. Hold postions for at least 4 turns or break out by turn 4. The breakout is successful when three defending units reach any board edge.

Note deployment: The defender starts in the middle of the map, while the attacker deploys along all board edges. Vehicles may only be deployed along the board edges that are farthest away from the enemy positions.

Available points:

  • Attacker 150 points
  • Defender 50 points