Machine guns suppressing enemy units

Rules for Miniature Wargaming

Machine guns suppressing enemy units

Any machine gun may try to suppress enemy infantry, vehicles, planes and support weapons. While it will be relatively easy to suppress infantry, it will be harder to suppress a support weapon and a lot harder to suppress a tank.

Roll 4D6 (just like an attack roll) to see if the attempt to suppress the enemy unit was successful. Suppressed units will be pinned for one turn and not be able to perform an action.

Units with multiple crew members are suppressed for one turn when the number of suppressed tokens matches the number of crew members. One shot is good for one suppressed token.

Use the following table to see if the attempt to suppress was successful.

Table machine guns suppressing enemy units

Unit type Needed roll to suppress (4D6)
Infantry 18 or lower
Softskin vehicles and support weapons without shield 14 or lower
AFVs with armor below 2 and support weapons with shield 12 or lower
AFVs with armor 2 and more 10 or lower
Planes 7 or lower

Note: Bonuses for range bands and veterancy are added to the number players need to roll. Penalties for cover, injuries, conscript status are subtracted from the number.