Table: effects of failed morale checks on support crews

Rules for Miniature Wargaming

Table support weapon crews: effects of failed morale checks

Roll (2D6) Effect Consequence
2,5,8,11 Shock
  • Place a shock token next to the miniature
  • A number of shock tokens equal to the number crew members will cause a permanent -1 on attacks and a -2 on morale checks
  • A number of shock tokens that doubles the number of crew members will make the crew surrender
  • Adjust combat score by the cost of the crew
  • The support weapon stays on the field an may be used by friendly or enemy crews / soldiers
3,6,9,12 Reposition
  • Place a reposition token next to the miniature
  • A number of reposition tokens equal to the number of pilot and crew members will trigger the effect
  • The crew will move the support weapon until a (another) firing position with at least light cover is reached
  • The support weapon and crew may not be activated until they have reached the new position
  • Keep in mind that support weapons may move a maximum of 10cm / 4in per turn
4,7,10 Crew bails
  • Place a bail token next to the miniature
  • A number of bail tokens equal to the number of crew members will trigger the effect
  • The crew may reenter the vehicle next turn