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- Burst of Fire Rules
- Burst of Fire basics
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- Burst of Fire: doctrines & detachments
- Burst of Fire combat
- Combat: gameplay basics
- Combat score
- Combat sequence
- Combat: rangebands
- How to protect units & take cover
- Combat: line of sight & arc of fire
- Combat: How to spot
- Combat: overwatch
- Combat: covering fire
- Accuracy roll & drift roll: artillery, grenades & panzerfausts
- Combat: Attack roll
- High explosive blast radius
- Combat: effect roll & effects
- Table: effects of hits on infantry and support weapon crews
- Table: effects of hits in melee
- Table: armor piercing rounds vs. armored fighting vehicles
- Table: high explosive ammo vs. support weapons
- Table: small calibers vs softskin transports
- Table: high explosive ammo vs. softskin transports
- Table: small calibers vs. horses
- Table: high explosive ammo vs. horses
- Table: machine guns and assault rifles vs. armored fighting vehicles
- Table: small calibers vs abandoned softskin vehicles
- Table: high explosive ammo vs. abandoned softskin vehicles
- Table: effects of hits on planes
- Combat: infantry & handheld weapons
- Combat: support weapons
- Combat: vehicles
- Combat: planes
- Combat: gameplay basics
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- Burst of Fire: win conditions and game modes
- Burst of Fire solo
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- Home
- Burst of Fire Rules
- Burst of Fire basics
- Burst of Fire: units & weapons
- Burst of Fire: doctrines & detachments
- Burst of Fire combat
- Combat: gameplay basics
- Combat score
- Combat sequence
- Combat: rangebands
- How to protect units & take cover
- Combat: line of sight & arc of fire
- Combat: How to spot
- Combat: overwatch
- Combat: covering fire
- Accuracy roll & drift roll: artillery, grenades & panzerfausts
- Combat: Attack roll
- High explosive blast radius
- Combat: effect roll & effects
- Table: effects of hits on infantry and support weapon crews
- Table: effects of hits in melee
- Table: armor piercing rounds vs. armored fighting vehicles
- Table: high explosive ammo vs. support weapons
- Table: small calibers vs softskin transports
- Table: high explosive ammo vs. softskin transports
- Table: small calibers vs. horses
- Table: high explosive ammo vs. horses
- Table: machine guns and assault rifles vs. armored fighting vehicles
- Table: small calibers vs abandoned softskin vehicles
- Table: high explosive ammo vs. abandoned softskin vehicles
- Table: effects of hits on planes
- Combat: infantry & handheld weapons
- Combat: support weapons
- Combat: vehicles
- Combat: planes
- Combat: gameplay basics
- Burst of Fire morale
- Burst of Fire: win conditions and game modes
- Burst of Fire solo
- AARs
- Shop
- Reconnaissance report
- Contact and Support
- Privacy Policy
- Basket