This table will automatically determine which consequences hits on infantry, vehicles, support weapons and planes will have in Burst of Fire. To roll 2D6 press F5 on your keyboard or refresh the page on your mobile device.
Rules for Miniature Wargaming
This table will automatically determine which consequences hits on infantry, vehicles, support weapons and planes will have in Burst of Fire. To roll 2D6 press F5 on your keyboard or refresh the page on your mobile device.
Your Roll | Combat Situation | Consequence | Next step |
---|---|---|---|
5 | Infantry ranged combat | injury token (2 max) | |
Infantry close assault | Combat Score | ||
AP vs. AFVs | pierced token (2 max) | ||
HE vs. abandoned softskins | Combat Score | ||
Small calibers vs. abandoned softskins | Combat Score | ||
Hits on abanoned horses | 1 Point Combat Score | ||
HE vs support weapons | may be activated next turn | ||
HE vs. planes | Plane out for 1D3 turns | ||
HE vs. softskins | Combat Score / unload cargo | ||
Small calibers vs. softskins | Combat Score & unload in 5cm |
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