This table will automatically determine which consequences hits on infantry, vehicles, support weapons and planes will have in Burst of Fire. To roll 2D6 press F5 on your keyboard or refresh the page on your mobile device.
Rules for Miniature Wargaming
This table will automatically determine which consequences hits on infantry, vehicles, support weapons and planes will have in Burst of Fire. To roll 2D6 press F5 on your keyboard or refresh the page on your mobile device.
Your Roll | Combat Situation | Consequence | Next step |
---|---|---|---|
7 | Infantry ranged combat | injury token (2 max) | |
Infantry close assault | injury token (2 max) | ||
AP vs. AFVs | Vehicle may not move for game | ||
HE vs. abandoned softskins | Combat Score + blast radius | ||
Small calibers vs. abandoned softskins | Combat Score | ||
Hits on abanoned horses | retreat 20cm | ||
HE vs support weapons | may be activated next turn | ||
HE vs. planes | pierced token (2 max) | ||
HE vs. softskins | Combat Score | ||
Small calibers vs. softskins | roll for double move |
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