This table will automatically calculate the direction and drift distance of a misplaced artillery shell or handgrenade in Burst of Fire. For scales from 20 to 28mm it is recommended to measure the distance in inches. Every scale below may be measured in centimeters. To roll the dice hit F5 on your keyboard or refresh the page on your mobile device.
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- Combat: rangebands
- How to protect units & take cover
- Combat: line of sight & arc of fire
- Combat: How to spot
- Combat: overwatch
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- Accuracy roll & drift roll: artillery, grenades & panzerfausts
- Combat: Attack roll
- High explosive blast radius
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- Table: effects of hits on infantry and support weapon crews
- Table: effects of hits in melee
- Table: armor piercing rounds vs. armored fighting vehicles
- Table: high explosive ammo vs. support weapons
- Table: small calibers vs softskin transports
- Table: high explosive ammo vs. softskin transports
- Table: small calibers vs. horses
- Table: high explosive ammo vs. horses
- Table: machine guns and assault rifles vs. armored fighting vehicles
- Table: small calibers vs abandoned softskin vehicles
- Table: high explosive ammo vs. abandoned softskin vehicles
- Table: effects of hits on planes
- Combat: infantry & handheld weapons
- Combat: support weapons
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- Home
- Burst of Fire Rules
- Burst of Fire basics
- Burst of Fire: units & weapons
- Burst of Fire: doctrines & detachments
- Burst of Fire combat
- Combat: gameplay basics
- Combat score
- Combat sequence
- Combat: rangebands
- How to protect units & take cover
- Combat: line of sight & arc of fire
- Combat: How to spot
- Combat: overwatch
- Combat: covering fire
- Accuracy roll & drift roll: artillery, grenades & panzerfausts
- Combat: Attack roll
- High explosive blast radius
- Combat: effect roll & effects
- Table: effects of hits on infantry and support weapon crews
- Table: effects of hits in melee
- Table: armor piercing rounds vs. armored fighting vehicles
- Table: high explosive ammo vs. support weapons
- Table: small calibers vs softskin transports
- Table: high explosive ammo vs. softskin transports
- Table: small calibers vs. horses
- Table: high explosive ammo vs. horses
- Table: machine guns and assault rifles vs. armored fighting vehicles
- Table: small calibers vs abandoned softskin vehicles
- Table: high explosive ammo vs. abandoned softskin vehicles
- Table: effects of hits on planes
- Combat: infantry & handheld weapons
- Combat: support weapons
- Combat: vehicles
- Combat: planes
- Combat: gameplay basics
- Burst of Fire morale
- Burst of Fire: win conditions and game modes
- Burst of Fire solo
- AARs
- Shop
- Reconnaissance report
- Contact and Support
- Privacy Policy
- Basket